Deuce Hit! Tennis

Deuce Hit! Tennis

"Deuce Hit! (Tennis)" is a thrilling 3D tennis game that offers a unique and challenging twist on the traditional tennis experience. In this game, players must not only display their exceptional tennis skills but also their strategic prowess as they aim to score two goals to advance to the next round and ultimately win the prestigious tournament.

Rules & Instructions for Deuce Hit! Tennis

Tennis Gameplay: The core gameplay is traditional and slightly resembles real-life tennis. Players can control their character by hitting the ball over the net using mouse/finger swipe techniques.

Tournament Structure: The game features a tournament mode where players compete against AI or other players in various rounds.
The tournament progresses from the early rounds to the semi-finals and, finally, the championship match.

Game Highlights

Swipe.
Hit.
Aim.

Was this game created using a specific framework or game engine such as Cocos2d or Defold?

The game was developed with the WebGL creation tool.

Which company played a role in developing this game?

The team or studio that worked on this game is A Coast Game.

What is the classification of this game in terms of genre?

You can find this game under the Casual, Sports genre.

Does the game show blood or blood-like effects?

Yes, Deuce Hit! Tennis shows blood in some form.

Is there a specific gender the game is intended for?

The game is designed to appeal to Male & Female.

Does the game have a mobile version available for iOS or Android?

Yes, Deuce Hit! Tennis can be played on a mobile browser.

What attributes are tagged for this game?

The themes or concepts linked to this game are aim, sport, tennis.

What age categories is this game designed for?

The most suitable age bracket for this game is Teens.

Are any cruel actions shown in the game?

Yes, there are moments of cruelty in Deuce Hit! Tennis’s storyline or gameplay.

Is this game suitable for a children's age group?

No, Deuce Hit! Tennis is not intended for young players.
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